
On her turn she will move her agent and may choose to use 1 equipment card. The agent player takes the first turn of the game. The agent player repeats this to determine the remaining 3 mission objectives. The agent player then places a mission marker on the corresponding location on the game board with the blue Raxxon side of that marker facing up. Having rolled a two for section 1, she circles 1hat mission objective on her movement sheet. Mission objectives are indicated bH a numeral and dice icon placed on the darkened structures of the movement sheet. Looking at her movement sheet, she finds the mission objectives located in section 1. The agent player rolls a 6-sided die and rolls a 2. We strongly suggest limiting the hunters' turns to 2 minutes each. For example: Mantis cannot use Fox's Remote Trigger.Ĩ Shuffle the supply equipment cards and form a face-down supply deck.ĩ Put the 2-minute sand timer in reach of the players. Note: The unique equipment cards are only usable by specific agents. She then, without revealing them, places the rest of the cards back in the game box. During the game, when the agent's figure would be placed on the board, the agent player reveals her character card and places the corresponding figure on the board.ħ The agent player takes all the equipment cards (except for supply cards) and secretly chooses 3 to place face down in front her. In the 2-player game, the hunter player selects 2 hunters to play.Ħ The agent player secretly chooses an agent and places that agent's character card face down in front of her. See "Determining Mission Objectives" in the next column.ĥ If playing with 3 players, each hunter player chooses 1 hunter, placing the chosen hunter figure on the vehicle card and the chosen hunter character card face up in front of him. Repeat this for the third and fourth mission objectives. Roll the 6-sided die again to determine where the second mission objective is located in section 2 of the map.įind the objective that matches the die, circle it on the movement sheet, and place a mission marker (blue side up) on the corresponding location on the game board. Then place a mission marker (blue Raxxon side up) on the corresponding location on the game board.

Find the objective that matches the die in section 1 and circle it on the movement sheet. As the agent player, roll the 6-sided die to determine where the first mission objective is located on the map in section 1. Then place the vehicle token on space K17.Ĥ Determine the location of the 4 mission objectives. Make separate piles of each token type within reach of all players.ģ The hunters choose which vehicle they will use and place the vehicle card to the side of the game board, with the appropriate side face-up. The rest of the players will be Raxxon hunters.Ģ Unfold the game board and place it in the center of the play area. To set up a 2-3 player game of Specter Ops, complete the following steps in order:ġ Decide which player will be the A.R.K. The main portion of these rules describes the setup and game play for the 2-3 players.

Unique Symbol: Some equipment can only be used by specific agents.Effect: The effect the equipment has when used.+A gent or Hunter: The character will either be an agent or a hunter.Abilities: The effects the character has on the game.agents and nullifying the threat they pose to Raxxon. The other player(s) are Raxxon hunters, genetically or mechanically enhanced humans tasked with hunting down A.R.K. In a game of Specter Ops, one player is an A.R.K agent who has just infiltrated Raxxon Global's abandoned pharmaceutical facility in an attempt to expose information about Raxxon's past.
